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2008年5月19日 星期一

embodied interaction references

1. Ping Pong Plus


2. E-Textiles1


3. E-Textiles2


Reference:
E-Textiles1: http://www.cs.colorado.edu/~buechley/movies/Buechley_ETextiles.mov
E-Textiles2: http://www.cs.colorado.edu/~buechley/movies/programming_shirt.mov
make your own wearable LED display:http://www.cs.colorado.edu/~buechley/projects/LED_clothing/tank.html

Recipe table

Tangible interfaces

Hug over a distance, Müller et al.

all data source from this link:
http://floydmueller.com/portfolio/hug_over_a_distance.htm



The Research
Based on the results of our ethnographic study with couples, we developed Hug Over a Distance to test the feasibility of technology for intimate couples. Hug Over a Distance is an air-inflatable vest that can be remotely triggered to create a sensation resembling a hug. Unfortunately, the couples did not consider the vest to be useful in their daily lives; however, the prototype provoked and stimulated design ideas from the couples during participative design workshops. We found an unexpected benefit: the prototype enhanced the couples’ understanding of our methods, so we believe that prototypes can serve as tools to make participatory design volunteers aware of their importance in our academic research.






I/O Brush, Ryokai et al.,
all data source from this link:
http://portal.acm.org/citation.cfm?doid=985692.985731




A new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch sensors embedded inside. Outside of the drawing canvas, the brush can pick up color, texture, and movement of a brushed surface.





metaDESK, Ishii and Ullmer
The metaDESK is a user interface platform demonstratingnew interaction techniques we call “tangible user inter-faces.” We explore the physical instantiation of interfaceelements from the graphical user interface paradigm, givingphysical form to windows, icons, handles, menus, andcontrols. The design and implementation of the metaDESKdisplay, sensor, and software architectures is discussed. Aprototype application driving an interaction with geographi-cal space, Tangible Geospace, is presented to demonstratethese concepts.

all data source from this link:
http://www.zib.de/ullmer/videos/metaDESK/index.html